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- XXX Readme, ver. 0.5823, Rev. June 2000
-
- ##################################################
- 1. Systemrequirements
- 2. Installation
- 3. Story
- 4. Controls
- 5. Leveleditor
- 6. Disclaimer
- 7. Credits
- ##################################################
-
-
- ######################
- 1. Systemrequirements
- ######################
-
- minimal:
- 486DX2
- 80 MHz
- 8 MB RAM
- Win95, Win98 or Win2K
- DirectX 6.X or higher
- keyboard
- screen
- electric power
-
- recommended:
- Pentium I
- 100 MHz
- 32 MB RAM
- Win95, Win98 or Win2K
- DirectX 6.X oder higher
- good keyboard
- big screen
- sufficient electrical energy
-
- superflous good system config:
- Pentium III
- 1 GHz
- 512 MB RAM
- Windows 3K
- DirectX 75.08 oder less
- 3D Accelerator
- voice control software
- screen projector
- atomic core in cellar
-
-
- ###############
- 2. Installation
- ###############
-
- To install the game, just doubleclick on the setup icon. The installation programm
- will guide you through the rest of the installation process!
- Have questions? Contact us at http://Back2D.2XS.net
-
-
- ########
- 3. Story
- ########
-
- 2000 a.d.. The scenery is the antique Wipperfuerth, a town, which name is a synonym for
- the organized crime. In this town, there┤s a closed asylum. Here it all begins....
- You are Jack. Jack Napier. Waking up in the middle of the night in your small room,
- seeing the moon, makes you know your quest! Nothing will hold you from fulfilling this
- quest! Not your strait-jacket nor your daily ration of pills.
-
- You fall asleep. Consequent. And dream...:
- 2500 a.d.. You awake in a rendered 3D-World, surrounded by perfect textures, 30 million
- texels per second, constant 60 frames and a 3D Sound, that makes your blood freeze in your
- artery! You look down at yourself. You are a Mark 5 Fighting Robot, armed to destroy
- the dark lord Hendrik, slave-driver of thousands of computer experts, in a gigantic
- showdown! You are armed with the wohle arsenal of the UFPMES (United Federation of Planets
- and Moons, except Sirius). Nothing can stop ya! Your nearly perfect programmed artificial
- intelligence knows it┤s mission. Nothing can get in your way. Except the tiny programming
- error in the AI procedure, trademark Bordelbardel.
- You already begin to feel the effect of this programming error, you feel unable to resist
- gravity. You fall to the ground! Not that this gravity would be too strong, no, it is, as
- usual in futurisic LA, at 9.81 N/kg, inertia doesn┤t listen anymore to Newton┤s laws...
- ..not since this accident in 2324, caused by the grandgrandfather of lord Hendrik,
- C.C.Blechschaedel. "Enough of history!!" you think by yourself! Lying on the floor, you
- begin to scan the skyscrapers, which are threatening to crash above you! Monuments of the
- modern civilisation, built years ago by the brilliant architect Van B°rdgen, with spritual
- support by his "Prediger". Suddenly, your main energy fades! You┤re trying to activate your
- emergency energy. Not much more energy than in a solar-clock feeds your cerebral cortex!
- You feel weak! You know, there isn┤t much hope left! "Damn programming error!" you think.
- Suddenly, you have an idea!!
- "Under help of desintegrated kalciniating correlations-stimuli is it possible to make the
- semilinear polyandry of the refractured interdependanceparakme under observation of the
- amorph isoquants at simultan synchron dephlegmation that way relative, that a imputability
- of the eprigonetic consens is mostly rationaliated."
- Or shorter: You make your CPU build a metaphoric picture, rather than check uncompiled
- sourcecode. Because of the lack of energy, you are a bit disappointed...twodimensional
- jumpinggame...but coloured. In the back you recognize some flashes of your RAM. Time has
- come!! You may not lose any time!
-
- Lead your last few electrical impulses through the transcendental sureality of a dying
- artifical intelligence, rugged by a programming error!
- But watch out! Only if you make it, the Mark 5 can kick the evil lord Hendrik into a
- cryogen chamber.
- And only if he makes it, Jack Napier has got no nightmare!
- Only then, the world will be good again!
- And only THEN I am playing with the thought of learning english!
-
-
-
- ############
- 4. Controls
- ############
-
- After you started the game, a astonishing intro starts. If you are a epileptic person,
- consult your doctor and watch the intro with his presence.
- After the text has run through, you may push the SPACE BAR. Note: if you press the
- SPACE BAR before the text ran through, the game becomes much more difficult!!
-
- You are now in the main menu.
- Here are the following submenus:
-
- - New Game (F2)
- Select this one to start...A NEW GAME!
-
- - Play Own Maps
- You got the oppurtunity to to access your last selfmade games, you played using menu #5,
- user map. The last maps are listed here!
-
- - Playername
- Enter your name here, that your name can be listed in the hiscores, lateron.
-
- - Sound
- In this menu, you may switch off or on the sounds, and the music. We suggest, that
- you keep the music TURNED ON!!
-
- - User Map
- Here you may select an own map, you stored in the games root folder. Type in the name
- of that certain file.
-
- - Multiplayer
- Show your friends, who the master beyond the Back2D players is. By selecting this menu,
- a adrenalin packed game begins, which is not tested yet...try out yourself! HAHA!
-
- - Fullscreen (F4)
- Explains itself, does it?
-
- - 3D Acceleration
- If you have a OpenGL Card, you may activate the 3D Acceleration, by selecting this and
- pressing ENTER.
-
- - Backgrounds
- You have the oppurtunity to switch the backgrounds on/off.
-
- - Credits
- Who are the creators of man...ehr....Back2D?
-
- -Load Gamestate
- If you quit the game, you'll be asked to save your gamestate. If you have done so earlier,
- you may load the gamestate by selecting this menu!
-
- - Quit game (ALT+F4)
- A superflous Option.
-
- ###############
- Tip of the month:
- This menu can be accessed everywhere in the game, pressing the F1 Key!
- ###############
-
-
-
- In Game:
- Control player #1 with the following keys:
-
- RUN LEFT : Arrowkey left
- RUN RIGHT : Arrowkey right
- JUMP : Arrowkey up
- ACCELERATE FALLING : Arrowkey down
- WALK : Shift
-
-
- If you're player #2
-
- RUN LEFT : A
- RUN RIGHT : D
- JUMP : W
- ACCELERATE FALLING : Arrowkey down (haha!)
- WALK : TAB
-
-
- Cheats:
-
- - included!
-
-
-
-
- ##############
- 5. Leveleditor
- ##############
- Get yourself a translation prog. That's too much! :oP
-
- Mit jeder Version des Spiels erhalten Sie einen Leveleditor gratis! Er dient zum Erstellen eigener Level,
- die sie ⁿbrigens jederzeit an uns schicken k÷nnen (http://Back2D.2xs.net). Die besten dieser Level
- werden natⁿrlich auch in der Downloadarea ver÷ffentlicht.
-
- Bedienung:
-
- AnwΣhlen sowie Platzieren der Objekte und Gegner geschieht mit der Maus.
- Wichtig hierbei:
-
- - durch Halten der linken Shift-Taste und gleichzeitigem Mausklick erhalten Sie
- das letzte eingefⁿgte Objekt nochmals. Dies erleichtert das Einfⁿgen mehrerer
- gleicher Objekte erheblich.
-
- - das L÷schen versehentlich eingefⁿgter Objekte oder Gegner geschieht durch Drⁿcken der
- linken Alt-Taste und gleichzeitigem Mausklick auf das zu l÷schende Objekt.
-
- Die Kanone ist so konstruiert, da▀ sie nur nach rechts schie▀en kann (was schon ausreicht, nicht wahr Jens?).
- Die Gegner, die einen festen Weg haben, gehen immer zuerst nach rechts. Das hei▀t, der Umkehrpunkt mu▀ auch
- rechts von ihnen platziert werden. Achten sie hier auch darauf, da▀ der Umkehrpunkt nicht zu nah
- am Boden oder an einem Hinderniss ist!
-
-
- Im Menⁿpunkt "Optionen" haben sie die M÷glichkeit, das vorgegebene Raster auszuschalten
- um die Objekte genauer platzieren zu k÷nnen.
-
- Die jeweils untersten Stⁿcke der beiden BΣume sind fⁿr Spieler und Gegner durchlΣssig, d.h.
- man kann sie als Spieler durchqueren, mu▀ aber auch damit rechnen, da▀ die Gegner mit
- durchkommen. Ansonsten sind alle Objekte von unten und den Seiten (von oben sowieso)
- undurchlΣssig.
-
-
-
-
-
- #############
- 6. Disclaimer
- #############
-
- We are not responsible for any kind of harm the program does to your computer!!!
- Download and use at your OWN RISK!
-
-
- ##########
- 7. Credits
- ##########
-
- "Lord" Hendrik Friedel
- Hendrik@Back2D.de
- Projektleitung, Einbinden der Prozeduren, Verbesserungen, nahezu sΣmtliche Kleinarbeiten.
- HΣufigster Spruch: Bis Dienstag ist alles da! SP─TESTENS!!!
-
-
- Jens "Bordel"Bardel
- Jens@Back2D.de
- Kⁿnstliche Intelligenz der Gegner
- Beschwerden ⁿber unbesiegbare Gegner an Jens...
- und der verlorene Jesus...
-
-
- Gero (van) B÷rdgen
- Gero@Back2D.de
- Leveleditor
-
-
- Christian Prediger
- Christian@Back2D.de
- Leveleditor
- Die beiden hatten viel Spa▀ dabei...
- ("Schon wieder abgestⁿrzt!")
-
-
- Marco (Napier) Nassenstein:
- Marco@Back2D.de
- Musik, Promotion, Speedcontrol (TM), Beta-Tester, Packungsdesign, Konzept... (Bla bla, schwafel...)
- ...und die beknackteste Story aller Zeiten...
-
-
- Christoph "BlechschΣdel" Blechmann
- Christoph@Back2D.de
- Bewegung der Player, Gravitation, Credits
-
-
-
- Special Thanks to:
-
- Jens Wegerhoff
- Soundeffekte
-
- Hans "Meister" Kⁿlzer
- Ohne ihn, unseren Lehrmeister in den letzten Jahren, wΣre das gesamte Projekt undenkbar...
-